The Major Areas of Multimedia Use, Including:
Education and Training:
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Participants are students and teachers
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Multimedia can be used in education as its interactivity is effective in helping people learn
- Multimedia education requires good navigation options, sufficient detail and range of information
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Multimedia is interactive → users control learning by selecting content they want to learn
- Range of media types + interactivity makes learning more engaging, interesting and effective during teaching
- Training can be conducted whenever convenient
- Cost effective and allows remote educations
Pros |
Cons |
Increased engagement and interactivity |
Technical difficulties and equipment failures |
More effective in conveying complex information |
Can be costly to produce high-quality multimedia |
Can be used for remote or distance learning |
Can be distracting and reduce attention span |
Can provide real-life simulations and scenarios |
Requires access to technology and internet |
Can be customized to individual learning styles |
Limited opportunities for collaboration and group work |
Allows for self-paced learning |
May not be accessible to learners with disabilities |
Leisure and Entertainment:
- Multimedia is effective in leisure/entertainment due to its dynamic display and interactivity
- Participants can be all ages/abilities (as multimedia can be adapted for different scenarios)
- Has more visual images, video, animation and sound over text, making it more interesting and dynamic
- IT used: audio speakers, CD, DVD player, etc
- Multimedia is highly interactive/always changing, thus more engaging
- Different data types lets product be effective in creating different effects (sound can evoke certain emotions) making it more entertaining
Information Provision, such as information kiosks:
- Multimedia allows for an easy way to display information, due to interactivity
- Allows users to gain specific information about what they are looking for
- Example: Information kiosks Westfield showing where stores are compared to a brochure that displays the location of every single store which you have to look through laboriously
- Extremely effective due to its interactivity, that allows features such as searching keywords
- Can be displayed through various data types so that users can better understand information
Virtual reality and simulations, such as flight simulator
- Multimedia when effectively used in a virtual reality environment, enables user to interact with an environment, without requiring them to be in any danger, or spend money to travel there, etc.
- Creates a situation that looks somewhat real, so that users can test their skills and learn in a simulated environment
- Often users are specialists who require specific training, such as pilots (as they need to train in the conditions a plane might go through without the cost and damage from a plane)
- IT is often specialised, with a similar user interface to the actual scenario. Same buttons and controls in a plane for example
- Example of IT used: Goggles, head displays, gloves, bodysuits used to simulate the situation
- System is highly interactive
Combined areas such as educational games
- Multimedia systems can also be used for combined areas such as educational games
- Multimedia combines entertainment with education.
- Multimedia and display effects make it interactive and fun, which then makes them want to continue the game and they learn through the content in the game
- E.g. Mathletics
Advances in technology which are influencing multimedia development
Increased storage capacity allowing multimedia products to be stored at high resolutions (storing and retrieving/processing)
- More primary/secondary storage → multimedia has more detail/higher resolution
- Hence, Better quality products available
- Can have better quality images in multimedia as there is enough storage for the large amounts of data needed